根据https://react.docschina.org/tutorial/tutorial.html学习
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
// class Square extends React.Component {
// render() {
// function Square(props) {
// return (
// <button className="square" onClick={props.onClick}>
// {props.value}
// </button>
// );
// }
// return (
// <button className="square" onClick={() => this.props.onClick()}>
// {this.props.value}
// </button>
// );
// }
// }
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
class Board extends React.Component {
// constructor() {
// super();
// this.state = {
// squares: Array(9).fill(null),
// xInNext: true,
// }
// }
// handleClick(i) {
// const squares = this.state.squares.slice();
// if(calculateWinner(squares) || squares[i]){
// return;
// }
// squares[i] = this.state.xInNext ? 'X' : 'O';
// this.setState({
// squares: squares,
// xInNext: !this.state.xInNext,
// });
// }
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
// const winner = calculateWinner(this.state.squares);
// let status;
// if(winner){
// status = 'Winner:'+winner;
// }else{
// status = 'Next player: ' + (this.state.xInNext ? 'X' : 'O');
// }
return (
<div>
{/* <div className="status">{status}</div> */}
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xInNext: true,
}
}
handleClick(i) {
// const history = this.state.history;
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xInNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
}]),
// squares: squares,
stepNumber: history.length,
xInNext: !this.state.xInNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xInNext: (step % 2) ? false : true,
})
}
render() {
const history = this.state.history;
// const current = history[history.length - 1];
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ? 'Move #' + move : 'Game start';
return (
<li key={move}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});
let status;
if (winner) {
status = 'Winner:' + winner;
} else {
status = 'Next player: ' + (this.state.xInNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
function UserGreeting(props) {
return <h1>Welcome back!</h1>;
}
function GuestGreeting(props) {
return <h1>Please sign up.</h1>;
}
function Greeting(props) {
const isLoggedIn = props.isLoggedIn;
if (isLoggedIn) {
return <Game />;
}
return <GuestGreeting />;
}
ReactDOM.render(
// <Game />,
<Greeting isLoggedIn={false} />,
document.getElementById('root')
);
// ========================================
// ReactDOM.render(
// <Game />,
// document.getElementById('root')
// );
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